PREPRODUCTION (Design/Board/Animatic/Layout)
Sep. 01 - Nov. 28, 2026
Sessions:
Tuesday & Thursday
1 - 3pm
Topics:
1. Animation Pre-Production & Project Development
For 2D and 3D Animation
Focus on developing an original animation project from the initial concept through visual development and professional presentation.
Introduction to Animation Pre-Production
Idea Generation and Concept Development
Story Concept, Premise, and Logline
Genre, Theme, and Target Audience
Story and Narrative Development
Character Development and Character Design
Character Roles, Personalities, and Relationships
World-Building and Setting Development
Visual Research and Reference Gathering
Art Style and Visual Direction
Mood Boards and Style Guides
Color and Visual Language
Environment and Prop Development
Visual Storytelling
Basic Storyboarding and Scene Planning
Production Scope and Project Planning
Visual Asset Development for Pre-Production
Creating an Animation Pitch Bible
Pitch Presentation and Project Critique
Major Output:
Visual Animation Pitch Bible — a professional presentation that communicates the story, characters, world, visual style, and overall direction of the proposed animation project.
2. Game Design & Development Documentation
For 2D Game Design & Development
Focus on developing, organizing, and documenting the concept, gameplay, systems, and production requirements of an original game project.
Introduction to Game Pre-Production
Game Concept Development
Game Genre and Target Audience
Game Hook and Unique Selling Point
Player Experience and Player Goals
Core Gameplay Loop
Game Mechanics and Rules
Game Systems and Interactions
Character and Player Development
World and Setting Development
Level Design Fundamentals
Game Progression and Difficulty
Game Flow and Gameplay Structure
User Interface and User Experience Concepts
Visual Style and Art Direction
Game Asset Planning
Character, Environment, Prop, and UI Requirements
Research and Visual References
Scope and Feasibility
Game Production Planning
Gameplay Flowcharts and Diagrams
Organizing Game Design Specifications
Creating a Game Design Document (GDD)
GDD Presentation, Review, and Revision
Major Output:
Game Design Document (GDD) — a comprehensive document that communicates the game's concept, player experience, mechanics, systems, levels, visual direction, assets, and production requirements.
3. 2D Game Design & Development Documentation
A production-focused subject where students create game-ready 2D visual assets and animations designed for gameplay, interaction, and player feedback.
Topics
2D Game Art Production
Game Art Style and Visual Development
Character and Enemy Asset Creation
Environment and Prop Development
Game Character Animation
Enemy and Gameplay Animation
Visual Effects and Gameplay Feedback
UI and Game Interface Assets
Sprite Sheets and Game Asset Preparation
Asset Integration and Testing
Main Outputs
Playable Character Asset & Animation Set
1–2 Enemy Asset & Animation Sets
Environment, Props, and UI Assets
Gameplay Effects and Animation Assets
Game-Ready Asset Package
TUITION FEE: Php 8,000
Apply Here