Current Workshops

Upcoming Workshops

ANATOMY 101

Sep. 01 - Nov. 28, 2026

Sessions:

Monday & Wednesday
1 - 3pm

Topics:

• Muscle system review
• Advanced gesturing and posing
• Figure drawing from life
• Imagination
• Figure drawing from imagination
• Rendering techniques.
• Stylized figure drawing

TUITION FEE: Php 9,000

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SCRIPTWRITING

Sep. 01 - Nov. 28, 2026

Sessions:

Tuesday & Thursday
1 - 3pm

Topics:

• What is Creativity?
• Why Concept Development Matters in Animation and Design
• Brainstorming Techniques
• Turning Abstract Ideas to Usable Story Concepts
• What Makes a Strong Synopsis & Concept
• Core Elements of Storytelling & Story Structure
• The Hero’s Journey
• World Building & World Bible Ideation
• Plot Development
• Story Set-up & Narrative Flow
• Scriptwriting Fundamentals
• Copywriting for Graphics Designers
• Tone & Voice in Copywriting
• Copy + Visual in Copywriting
• New Ways of Storytelling

TUITION FEE: Php 8,000

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ASSISTANT ANIMATOR (Part 1)

Sep. 01 - Nov. 28, 2026

Sessions:

Tuesday & Thursday
10am - 12nn
Friday
1 - 3pm

Topics:

• 12 principles of animation
• Dynamic Poses
• Reading Timing Grids and Exposure sheets
• Line testing
• Animating dialogue scenes
• Walk and Run Animation Cycles
• Animation using Clip Studio Paint

TUITION FEE: Php 15,000

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3D MODEL/TEXTURE (Blender)

Sep. 01 - Nov. 28, 2026

Sessions:

Tuesday & Thursday
4 - 6pm

Topics:

• Introduction to Blender & the 3D Pipeline
• Modeling Fundamentals
• Intermediate & Advanced Modeling
• UV Mapping & Unwrapping
• Texturing & Materials in Blender
• Lighting & Rendering
• Project Work & Portfolio Piece

TUITION FEE: Php 20,000

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HISTORY OF ARTS & ANIMATION

Sep. 01 - Nov. 28, 2026

Sessions:

Monday
10am - 12nn

Topics:

• Prehistoric / Stone Age
• Mesopotamia, Egyptian to Minoan Art
• Greek and Roman Art
• Early Christian Byzantine to Gothic Architecture
• Renaissance, Baroque to French Rocco
• Neoclassism, Romanticism to Contemporary / Modern Art
• History of AI Art
• History of Art in the Philippines
• Early Approaches to Motion in Art
• Animation before Film
• Early T.V animation
• Animation in the Philippines

TUITION FEE: Php 5,000

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GRAPHIC DESIGN BASICS (Trad)

Sep. 01 - Nov. 28, 2026

Sessions:

Monday & Wednesday
4 - 6pm

Topics:

• Elements of Art
• Principles of Design
• Logo Design
• Poster Layout
• Packaging Design & Mockup

TUITION FEE: Php 8,000

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BASIC DRAWING & PERSPECTIVE

Sep. 01 - Nov. 28, 2026

Sessions:

Wednesday & Friday
10am - 12nn

Topics:

• Materials to be used in drawing
• Basic Shapes
• Line drawing techniques
• Tonal Values
• Sketching through the use of grid technique
• Perspective

TUITION FEE: Php 8,000

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2D ANIMATION (Part 2 - Cut Out)

Sep. 01 - Nov. 28, 2026

Sessions:

Monday, Wednesday & Friday
4 - 6pm

Topics:

• Software Tools and Uses
• Import and Export
• Turnaround Models (sketch in trad and finalization in digital)
• Principles of Animation
• Introduction and different uses of symbols
• Asset Creation (turnaround library)
• Cut-out Animation (tradigital and tweening)

TUITION FEE: Php 18,000

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PREPRODUCTION (Design/Board/Animatic/Layout)

Sep. 01 - Nov. 28, 2026

Sessions:

Tuesday & Thursday
1 - 3pm

Topics:

1. Animation Pre-Production & Project Development
For 2D and 3D Animation

Focus on developing an original animation project from the initial concept through visual development and professional presentation.

Introduction to Animation Pre-Production
Idea Generation and Concept Development
Story Concept, Premise, and Logline
Genre, Theme, and Target Audience
Story and Narrative Development
Character Development and Character Design
Character Roles, Personalities, and Relationships
World-Building and Setting Development
Visual Research and Reference Gathering
Art Style and Visual Direction
Mood Boards and Style Guides
Color and Visual Language
Environment and Prop Development
Visual Storytelling
Basic Storyboarding and Scene Planning
Production Scope and Project Planning
Visual Asset Development for Pre-Production
Creating an Animation Pitch Bible
Pitch Presentation and Project Critique
Major Output:
Visual Animation Pitch Bible — a professional presentation that communicates the story, characters, world, visual style, and overall direction of the proposed animation project.



2. Game Design & Development Documentation
For 2D Game Design & Development

Focus on developing, organizing, and documenting the concept, gameplay, systems, and production requirements of an original game project.

Introduction to Game Pre-Production
Game Concept Development
Game Genre and Target Audience
Game Hook and Unique Selling Point
Player Experience and Player Goals
Core Gameplay Loop
Game Mechanics and Rules
Game Systems and Interactions
Character and Player Development
World and Setting Development
Level Design Fundamentals
Game Progression and Difficulty
Game Flow and Gameplay Structure
User Interface and User Experience Concepts
Visual Style and Art Direction
Game Asset Planning
Character, Environment, Prop, and UI Requirements
Research and Visual References
Scope and Feasibility
Game Production Planning
Gameplay Flowcharts and Diagrams
Organizing Game Design Specifications
Creating a Game Design Document (GDD)
GDD Presentation, Review, and Revision
Major Output:
Game Design Document (GDD) — a comprehensive document that communicates the game's concept, player experience, mechanics, systems, levels, visual direction, assets, and production requirements.



3. 2D Game Design & Development Documentation
A production-focused subject where students create game-ready 2D visual assets and animations designed for gameplay, interaction, and player feedback.
Topics
2D Game Art Production
Game Art Style and Visual Development
Character and Enemy Asset Creation
Environment and Prop Development
Game Character Animation
Enemy and Gameplay Animation
Visual Effects and Gameplay Feedback
UI and Game Interface Assets
Sprite Sheets and Game Asset Preparation
Asset Integration and Testing
Main Outputs
Playable Character Asset & Animation Set
1–2 Enemy Asset & Animation Sets
Environment, Props, and UI Assets
Gameplay Effects and Animation Assets
Game-Ready Asset Package

TUITION FEE: Php 8,000

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SOFTSKILLS 101

Sep. 01 - Nov. 28, 2026

Sessions:

Thursday
3 - 7pm

Topics:

• The Art of Impactful Communication
• Mastering Interviews & Building Professional Networks
• Command the Stage: Public Speaking & Dynamic Presentations
• Polishing Your Portfolio: Crafting Opportunities with Confidence
• Adaptability & Resilience: Thriving in a Changing World

TUITION FEE: Php 7,000

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PRODUCTION MANAGEMENT

Sep. 01 - Nov. 28, 2026

Sessions:

Saturday
2 - 4pm

Topics:

• Introduction : Mindset and preparation
• Client says what” : The language of the creative work outputs
• Scope of work: Animation
• Scope of work: Game Art & Devt.
• Scope of work: Graphics Design
• Costings for Animation*
• Costings for Game Art & Devt. *
• Costings for Graphic Design *
• Manpower needs and skills *
• Project biddings *
• Production marketing
• Understanding Contracts

* To attend these sessions, preprequiste knowledge is needed to participate in the class.

TUITION FEE: Php 10,000

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WEB DESIGN

Sep. 01 - Nov. 28, 2026

Sessions:

Wednesday & Friday
10am - 12nn

Topics:

• Introduction to Web Design, Usability, and Accessibility
• The Web Design Pipeline & Roles in Production
• Understanding the User & Design Thinking
• Wireframing and Layout Planning
• Visual Hierarchy, Typography, and Color
• Web Layout Types: Responsive, Grid, Fixed
• Intro to Web Design Tools (Figma, XD, WordPress)
• Creating Interactive Prototypes
• Accessibility Principles (WCAG Overview)
• Color Accessibility and Alt Text
• Navigation and Information Architecture
• Usability Testing Basics

TUITION FEE: Php 8,000

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UPCOMING WORKSHOPS ( August 2026 )

Drawing & Perspective

Design Principles

Office Basics (Word, Excel, Powerpoint)

Assistant Animator (Trad to digital Cleanup)

3D Modelling

Anatomy 101